Strategize, abduct, and try not to completely lose your cool — duck-based glory awaits. ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏
Where Ducks, UFOs, and Logic Collide (Spectacularly) | | You know what's missing from your life? A light strategy game where abducting ducks with a UFO feels like a legitimate intellectual pursuit. π¦ Enter Abducktion. π¦ It's 15 minutes of fast-paced logic, questionable physics, and the kind of strategy that sounds brilliant in theory… until you're frantically rearranging plastic ducks into geometric shapes while everyone else is heckling you. The rules are simple: πΈ Grab ducks from the 3D UFO. πΈ Use your action cards to rearrange them into weird, oddly specific formations. πΈ Do it faster (and slightly more gracefully) than your opponents. πΈ Pretend you had a plan all along. Is it strategic? Absolutely. Is it dignified? That depends on how you feel about shrieking at inanimate poultry. Players are loving the glorious absurdity that ensues — the last-minute duck snatches, the accidental table-flipping heroics, the moments of "I am a genius" immediately followed by "I am very much not." Remember: Losing to a 12-year-old is humbling. Pretend it was on purpose. | | What Makes Very Special Games SOOOOO Special? | | | | |
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